![]() ![]() On armor, they augment your class abilities, such as allowing a Technomancer turret firing freezing rounds to also poison enemies or a Trickster gaining bonus damage after using their blink ability. On weapons these do everything from providing special health restore for kills or damage to causing explosions that harm nearby enemies when you hit a critical shot. Soon enough you unlock class points for your skill tree, which allow you to unlock things like added status effects on some of your abilities, bonus damage for using them a certain way, or specialization in a weapon class. At the basics, it’s in your class, their abilities, and your weapons. What you need to know here is that Outriders does a great job of continually allowing you to individualize your character. you can learn more about them in my classes breakdown over in Cortex. Whether you go for the long range disruption of Technomancers, area-of-effect fire of Pyromancers, hit-and-run burst of Tricksters, or tanky short range disruption of Devestators, all of them are fun to play in various ways in solo and group play. There are four classes in Outriders and dang if People Can Fly didn’t make them all feel like they matter. What makes up for the mixed state of gunplay is easily the powers. The aiming, on the other hand, feels a little flimsy: a bit too tight on pinpoint movement, and a bit too loose when you give a stick too much oomph. Shotguns eviscerate foes to a pulp and sniper rifles provide the kind of head pop that wins Shacknews awards. On one hand, I think it feels impactful whether in the recoil or the visuals of you shredding foes with bullets. Throughout the game as you fight soldiers, Altered, and Enoch wildlife, you’ll run into an endless supply of firearms that will regularly change up how you fight (though of course you can focus on finding certain gear). Outriders is a third-person cover-based shooter taking from People Can Fly’s previous work on Gears of War and it shows. Let’s get to what being an Altered Outrider means. It feels hard to get emotionally attached to Outriders due to its jumps between depressing futility of the situation and brazenly gratuitous violence and bravado, but at least the latter makes for surprising and laugh-out-loud moments sometimes. It can be seen in full stride when, in a side quest, you save a soldiers who was working with enemies to survive, only to mercilessly betray and kill them, declare “this is war, deal with it,” and then get shot in the noggin by a stray bullet before he can finish that sentence. Meanwhile, most of Outriders ranges from the usual mad world depression, bitterness, and insanity to outright ridiculous. Your character responds adequately as a person who woke up with superpowers in the middle of a war on a world trying to kill you off (namely lots of “what the f***?”). Outriders’ narrative is unabashedly full of b-movie cheese. You wake up in the middle of a war and find as an Altered you are capable of turning the tide and guiding humanity to actual meaningful settlement on Enoch, if other Anomalies and Enoch’s twisted wildlife don’t kill you first. Thousands of people are awakened to a planet where their technology doesn’t work and they can’t gather resources for fear of the deadly Anomaly. It’s long enough for some requisite jerk to call for humanity to land on Enoch despite the dangers. You’ll never guess which category you’re in when it hits you.Īs your character is coming to terms with what happened, they’re wounded and put in cryo for 30 years. However, it isn’t long before you and the first explorers discover the Anomaly: A force that fries electrical components and either painfully disassembles humans or, in very rare cases, gives them powers and turns them into beings known as Altered. Humanity finds Enoch, which seems to be suitable to human life and settlement. It’s a good group to have for the remnants of humanity that left a dead and polluted Earth behind to go seek another world. We begin the game as a mercenary among the group known as Outriders: an expedition team meant to explore, survey, and face dangers in uncharted areas. It delivers an over-the-top violent third-person shooter with co-op and solo play, classes that are fun to explore, and mods and gear that allow you to continually evolve your playstyle across a generally enjoyable difficulty-vs-reward system. However, where it succeeds distracts well from its flaws. A couple months later, I will say that the v1.0 of Outriders isn’t perfect by any stretch - it's buggy, requires online, and is full of unnecessary cutscenes to name a few issues. The taste we got convinced me I’d be buying this game even if I wasn’t reviewing it. ![]() When Square Enix and People Can Fly put the Outriders demo out on February 25, my buds and I jumped in to play. ![]()
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